![]() You could create a symbolic-link from your Desktop to make this easier: $ ln -s /Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/Applications/iPhone\ Simulator.app ~/Desktop (Xcode 6+): $ open /Applications/Xcode.app/Contents/Developer/Applications/iOS Simulator.app This article is also published on my blog.Assuming you have Xcode installed in /Applications, then you can do this from the command line to start the iPhone Simulator: $ open /Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/Applications/iPhone\ Simulator.app Please feel free to reach me on Twitter for comments, feedback, ideas and discussion. I hope you were successful and enjoy the fullscreen mode! When you are finished with your modifications, repeat step 2, but instead of running csrutil disable, run csrutil enable to be safe again. The changes you make in Xcode 9 Simulator should be also reflected in Xcode 10 Simulator even if it does not show the Internal menu. ![]() Don't forget to enable fullscreen mode ( Internal > Allow Fullscreen Mode). In the menu, you should now see a new item, Internal. Open the Simulator app thru Xcode 9 ( Xcode > Open Developer Tool > Simulator). ![]() ![]() You should be able to create /AppleInternal now. in top menu select Utilities > Terminal.restart your computer and hold ⌘ CMD + R until your Mac reboots to Recovery mode.We need to disable it because /AppleInternal is one of those protected areas. It protects you from viruses and in many cases even from yourself □. SIP is System Integrity Protection introduced in El Capitan. In case it fails with message mkdir: /AppleInternal: Operation not permitted, go to step 2. If it works, continue with step 4 to the end. We will use it to enable the fullscreen mode for Simulator app. When you create the directory, a bunch of Internal menus might appear across different apps, I recommend to ignore it unless you know what are you doing. ❓ What is /AppleInternal?ĪFAIK it is empty directory Apple engineers use to enable development and debug features, menus, and settings. Some of those you can access when you have a directory called AppleInternal in the root of your main volume. However, if you are already using Xcode 10, you need both versions of Xcode (9 and 10) to make it work.Īpple has hidden features and settings all over the system and their apps. If you want to do this for Xcode 9, then you are fine and it is all you need. If you want to checkout other settings (the options are in the screenshot below) you can change in Simulator, keep reading and follow the steps. To enable the fullscreen mode in Simulator, just open up Terminal app and run the following command:ĭefaults write AllowFullscreenMode -bool YES On the left side is Xcode 10 beta 5 running in fullscreen and on the right side we have Simulator running iPhone X with iOS 12. And luckily, that's enabled for both once they support fullscreen. We need to merge them together to run in divided fullscreen mode. I did a little research and figured there's a way, but that's not all we need, if we had Simulator running in one fullscreen and Xcode in second, it wouldn't almost any improvement. ✅ The SolutionĪn □ idea popped in my head, why don't I put it next to Xcode in fullscreen? Unfortunately, Simulator does not support fullscreen mode by default. you could not look at the app and check console output at the same timeĪfter a while a realized it bothers me, it is not productive and I lost focus many times.when Xcode hit breakpoint or app crashed, macOS transitioned me back to Xcode.every time I had to switch with a gesture to Simulator (and back).I used this approach for years because I was thinking "there's nothing like device", later I've got a little smarter and started using Simulator for most of my testing and debugging. With the real device, you have to pick it up all the time, probably even unlock it for Xcode to be able to run the application. ![]() But there is one thing that used to be an issue for me. Also switching between 2 or more apps is easier thanks to macOS gestures. It gives me the full usage of the screen and I can become easily more productive in the app. I don't know about you, but I actually like (a lot) working with Xcode, or with any other IDE (and different apps) in fullscreen. This article is also published on my blog. I have a tip how to run Xcode 9 or 10 with Simulator in a divided fullscreen mode so you can focus on the development without distractions. The way you are switching between the apps, virtual desktops or fullscreen apps affects your workflow, efficiency, and focus. ![]()
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